Just read the post on the announcement of the Ubuntu Gaming Team. I believe the fundamental problem of getting games on Linux is the vast disparity of Linux users that are coders versus Artists.

This hits home for me as last week I was looking at programming a game. A game is no fun to program without a quality library of media assets to work with. We obviously have the programming skills in the community. I could probably write a World Of Goo type game in scope solo in 6 months or so. But the pipeline breaks when I want to make it look good.

What did I do? Fired up inkscape and tried to draw some planes for an Air Traffic controller type game. After 3 hours or so of trying to draw a plane, it turns out I just have no artist sense for colors / shading / curves etc. My results using Blender were even worse. Currently the community artists do a great job on icon sets. If there could be an open repository of free game assets that didn’t look like they were from the 80′s this would definitely, atleast in my case, create growth in the games sector.

On a side note, last night I installed Urban Terror 4.1 and Savage 2. Urban Terror was fun to play for a bit, and I didn’t get a chance to really dive into Savage 2 yet.

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  4. Getting involved with Ubuntu
  5. Fedora 11 vs. Ubuntu 9.04